Gameplay video for world models

Long takes. Built for training.

Gamecrate supplies continuous gameplay sessions — minutes to hours, not cuts — so labs can train models that persist through action and change. Real gameplay, collected by a variety of players, to fill tasks that fit your specific data needs.

Request access

For labs

Why gameplay, not highlights.

World models need observation that holds together over time. Broadcast clips and short-form video do not.

  • 01

    Physics

    Games encode consistent collision, gravity, lighting, and material response across long sessions.

  • 02

    Agency

    Players act; the camera and world respond. Useful for models that must predict consequences of action.

  • 03

    Long context

    Uncut sessions preserve state over time — inventory, map knowledge, weather, other agents.

  • 04

    Request fulfillment

    Genres, cameras, maps, HUD conditions, and single-player or multiplayer can be specified. You describe the data your lab needs; we supply it.

Catalog

What we source

First-person combat / navigation

Egocentric observation — aiming, recoil, traversal, occlusion, sudden threat.

Shooters, immersive sims, dungeon crawls; helmet and weapon-view cameras.

20–90 min sessions

Third-person traversal / platforming

Character-centric motion, animation, camera follow, jump timing, spatial planning.

Action-adventure, platformers, character action.

15–60 min sessions

Open-world exploration

Long-horizon state: weather, time of day, large maps, sparse vs dense activity.

Open-world RPGs, sandboxes, survival.

1–4 hr sessions

Vehicles / driving

Dynamics, lane geometry, collisions, speed, camera attached to a vehicle.

Racing, driving sandboxes, flight and ground vehicles in open worlds.

20–90 min sessions

Sports and physics toys

Repeatable physics, multi-body interaction, rule-constrained play.

Sports sims, physics sandboxes, fighting with readable contact.

15–60 min sessions

Multiplayer / other agents

Other goal-directed agents in frame — teammates, opponents, crowds.

Competitive and cooperative play. In-game camera, not esports broadcast overlays.

20–90 min sessions

Quality

Length and cleanliness, not virality.

World-model builders need takes that hold together. We source continuous sessions with stable cameras, labeled audio, and metadata — HUD-on or UI-light on request.

Typical Game Clips Gamecrate
Length 10–30 seconds Minutes to hours, continuous
Cuts Jump-cuts, replays, montages No editorial cuts inside a take
Camera Mix of Best-angle / spectator In-game player camera, stable session
Player actions Not present Included in the dataset alongside frames
Rights Unclear / scraped Licensed for training
Metadata Title + Hashtag Game, genre, camera, HUD, duration, platform

Specs

Delivery targets

Inventory numbers below are placeholders until the catalog is locked.

Duration
10 min – 4 hr continuous takes
Resolution
1080p and 1440p
Frame rate
20 / 30 / 60 fps
Codec
H.264 / H.265
Actions
Included as a separate stream alonside frames

Metadata fields

Game / title
Game title and variant
Genre
Combat, exploration, vehicle, sports, other
Camera
First-person, third-person, other
Duration
Session length
HUD
On / off
Platform
PC

Access

Request a sample

Labs can request a short licensed sample (clip plus metadata sidecar description) and discuss volume, genres, and license terms.

Email Gamecrate

Include lab name, intended use (world-model training), and genres of interest.