First-person combat / navigation
Egocentric observation — aiming, recoil, traversal, occlusion, sudden threat.
20–90 min sessions
Gameplay video for world models
Gamecrate supplies continuous gameplay sessions — minutes to hours, not cuts — so labs can train models that persist through action and change. Real gameplay, collected by a variety of players, to fill tasks that fit your specific data needs.
Request accessFor labs
World models need observation that holds together over time. Broadcast clips and short-form video do not.
Games encode consistent collision, gravity, lighting, and material response across long sessions.
Players act; the camera and world respond. Useful for models that must predict consequences of action.
Uncut sessions preserve state over time — inventory, map knowledge, weather, other agents.
Genres, cameras, maps, HUD conditions, and single-player or multiplayer can be specified. You describe the data your lab needs; we supply it.
Catalog
Egocentric observation — aiming, recoil, traversal, occlusion, sudden threat.
20–90 min sessions
Character-centric motion, animation, camera follow, jump timing, spatial planning.
15–60 min sessions
Long-horizon state: weather, time of day, large maps, sparse vs dense activity.
1–4 hr sessions
Dynamics, lane geometry, collisions, speed, camera attached to a vehicle.
20–90 min sessions
Repeatable physics, multi-body interaction, rule-constrained play.
15–60 min sessions
Other goal-directed agents in frame — teammates, opponents, crowds.
20–90 min sessions
Quality
World-model builders need takes that hold together. We source continuous sessions with stable cameras, labeled audio, and metadata — HUD-on or UI-light on request.
| Typical Game Clips | Gamecrate | |
|---|---|---|
| Length | 10–30 seconds | Minutes to hours, continuous |
| Cuts | Jump-cuts, replays, montages | No editorial cuts inside a take |
| Camera | Mix of Best-angle / spectator | In-game player camera, stable session |
| Player actions | Not present | Included in the dataset alongside frames |
| Rights | Unclear / scraped | Licensed for training |
| Metadata | Title + Hashtag | Game, genre, camera, HUD, duration, platform |
Specs
Inventory numbers below are placeholders until the catalog is locked.
Access
Labs can request a short licensed sample (clip plus metadata sidecar description) and discuss volume, genres, and license terms.
Email GamecrateInclude lab name, intended use (world-model training), and genres of interest.